Wybren van Keulen writes: The Grove just turned 1 and is already celebrating its 4th release! Grow conifers and breakthrough broadleaf trees – cast real shade, bend physically and prune interactively. Conifers can look deceptively straightforward and sometimes even “procedural”. But once you get to know them, they turn out
When you start to search for references to improve or compare your work to others in architectural visualization, besides getting clues on light and composition you may also find some extra resources. Most artists look for residential scenes, but commercial and office scenes will be an excellent addition to any
Stico offers a ahopping 327 animated Blender models in his Bronze & Iron Age Unit Pack. Go get it! Large number of Blender animated units, 327 exactly, made for old pc game which use spirit animations. Each unit’s armature includes 6 different animations like running, fighting, dying, etc, joined together.
Indie game studio Hammer&Ravens games shares some of their workflow. Hi guys, our main 3d guy, George, is producing endless assets for our Empires in Ruins game. Even though we are making a simil-isometric 2d game, all of our our assets and animations are produced as 3d ones in Blender.
Published: 18 October 2016 It’s halloween 2016 – scary eyes everywhere – looking at you! Frederik Steinmetz shows how to morph a sculpted mesh using shape keys and how to make object look towards the camera. [embedded content] The next part of the tutorial will show you how to animate
jayanam writes: In this tutorial I show the workflow from modeling a hardsurface model with Blender to texturing it in 3D-Coat. Therefore I unwrap the model in Blender, export it as obj file, import it in 3D-Coat and use the Smart PBR materials there for texturing. [embedded content] Share this
AlecFarai writes: Say hi to my new character Bot. a concept based on references from several robots that I liked. some of you may know which I most favored. Mainly used blender for everything. especially the modeling which I did totally in blender. with some help from tools like the
jayanam writes:In this Blender tutorial and short tip I show the dangers when scaling in objectmode, don’t apply the scale and then continue to tasks like sculpting or using the bevel tool:[embedded content]Share this
With HDRI Studio Editor you can dynamically paint HDRI environment maps to create professional lighting for your scenes. This HDRI Studio Editor for Blender is an addon that will allow you to make professional looking environment lighting and it’s perfectly suited for character renders, product renders, studio renders and motion
A touching short video by Shai Getzoff. I am excited to present my short animation film which I created in Blender (post in AE).The film is called “6 Feet”, and I took it to a pretty personal place.It’s a story about the bond between pets and their owners. I think many